I investigated a little more and realized his ping was around 900 and he was teleporting around a lot. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. #2. cl_pred_optimize 2. IMO, cl_interp is an ancient command that should be removed and completely replaced with cl_interp_ratio. 06), but any lower and the commons will be more and more choppy the lower you go. This is wrong -- frames are used for much more. As with tf2, I like to set my interp to the lowest value as my shots are usually more accurate. No hidden fees. 5" would fail to get the stab. There's also a setting to draw hitboxes. // choice, try both and see which is better for you. 015625 or 0. 0. 03125 (31~ ms) on 64 tick. 033. 11 years ago. What is the cl_interp command and what does it do? I'm relatively new to TF2 and I recently started practicing headshots. 0152. org launches tf2pickup. That being said of course a lower interp setting makes them fire quicker. 035 or so). 031 on bad connections = . cl_updaterate 66. You can right click on Team Fortress 2 in your Steam library, and select properties. 0303/interp_ratio 2 TF2 isn't using the previous packet/snapshot to interpolate it uses the next one. 1 mat_filterlightmaps 0 mat_software_aa_quality 0 tf_clientsideeye_lookats 0Like cl_cmdrate, cl_updaterate, cl_interp and cl_interp_ratio. There's a section called Shadows. cl_smooth 0 while playing TF2. Try saving these values in your config. if the game feels really stuttery then change cl_interp_ratio to 2. It seems allot of people argue over what this should be for Scout. the easiest way to find out the right interp for you is to set cl_interp to 0, cl_interp_ratio to 1, and cl_updaterate to 66. {"payload":{"allShortcutsEnabled":false,"fileTree":{"config/mastercomfig/cfg/comfig":{"items":[{"name":"comfig. tf2-settings. 0152) and 2 (equal to cl_interp 0. What this means is that interpolation will go back 100ms in time to take what updates it has saved up and estimate what happened in game and replace any updates you missed. 0078125 (you will get 0. Para comprender plenamente cl_interp y cl_interp_ratio Es necesario entender lo que estos números están haciendo realmente entre bastidores. cfg, as to what values you should place them at I would recommend doing some research on what values are best suited for your connection as what works for someone might not work for you. No. Date Posted: May 7, 2019 @ 4:33pm. Changing the default viewmodel fov from viewmodel_fov "54" to viewmodel_fov "70". Secondly, yellow lerp means packet loss which is why your game feels jittery. 5 and the lag can be a little tricky to get used to, it's still a game breaking exploit though. 01 cl_pred_optomize 2 cl_lagcompensation 1 cl_interp_ratio 1 cl_cmdrate 66 cl_pred_optimize 2 cl_updaterate. 0303. Typically my frames drop and my lerp goes into yellow or flashing yellow each time I checked it in game. Make sure u put these commands before enter a server. No long-term contract. 5 // Use an interp timing that accounts for occasional snapshot interval drops. It’s a lousy excuse by cheating Spies using backtrack scripts. The name of the cheat itself is backtracking. mastercoms cl_interp_ratio = 2. And if u are using some config archive or mastercomfig, u will have to delete them. 0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0. I investigated a little more and realized his ping was around 900 and he was teleporting around a lot. and if you use values for 0 lerp: cl_interp 0 cl_interp_ratio 1 cl_updaterate 100000. Forums » TF2 Customisation & Support » cl_interp settings. This is because high interp makes it just as difficult for the spy to stab you as it is for you to hit/track their laggy ass. 1" ) min. ago. TF2 uses interpolation to compensate for packet loss (when a piece of data is lost. cl_interp 0 is a terrible idea. cl_interp settings Created 11th May 2012 @ 01:32. In lmaobox there's a setting for fake lag. 3ms). In short, no; the current state of tf2 mods in a competitive. Cl_interp only allows you to simulate lags found on non-local servers (servers hosted outside your preferred region) on training or test servers. 6 Frags – +. The cl_interp_ratio cvar gives us a better tool for setting interp, since the value is divided by the cl_updaterate (which is limited by the tickrate of the server). cl interp 0 showing up as 30ms Help i try to use 0lerp (at least the closest thing to that 0. The second number is cl_interp_ratio divided by cl_updaterate. 5). alias net_soft "cl_interp 0. Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. Hello everyone, after connecting to the server, the game changes my cl_interp_ratio to 3, and cl_interp to 0. You can check your work by just typing out the first part of the command (cl_updaterate) and see that the old default is back. if its still bad then. scout, sniper, heavy ect) put cl_interp 0. TF2 looks at 2 numbers and chooses whichever value is higher. 2. Same goes for other classes, but much more noticable. 0152,使用枪械类兵种的最佳参数为:0. 1" (Default 0. Once cl_smooth 1 is set, the STV or . 2. As the name suggests, this patch will simply kick the player out of the game if they attempt to abuse interpolation. Always round down, so cl_interp_ratio is preferred. This makes sure tf2 doesn't decide to delete your config without warning. He could be talking about a cl_interp for better connection and not laggier. 1" (Default 0. We have positionned "cl_interp" to 0 just before (if you don't understand, you didn't read explications of "cl_interp" bad student), so "cl_interp" will never be the. rate 80000. 007) Just keep a little extra margin, so with 7 set it to 10. Hello! This tutorial is more for people who are newer to spy or don't play him as often. // - Ping of <80 to the average server you join. I don’t know why it does this but having a higher cl_interp setting does make projectiles come out slower. Interp is for bad spies, demoknights, trollgiers and demopans. 000000 max. cl_interp 0 cl_interp_ratio 2 rate 60000 cl_updaterate 66 cl_cmdrate 66 Or if you play on community servers often then set it to cl_interp 0. // #3 //cl_cmdrate 40 //cl_interp 0 //cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. tf2-settings. In regards to interp, setting it to "0" will set it to the lowest rating possible. What is the cl_interp command and what does it do? I'm relatively new to TF2 and I recently started practicing headshots. cl_interp . Whats default cl_interp? 1 or 0? cl_interp 0 CS is making calculations of your interp automatically. cl_smooth 0 while playing TF2. cl_interp cl_interp_ratio cl_lagcompensation cl_pred_optimize cl_smooth cl_smoothtime cl_updaterate rate . 015 cl_interp_ratio 1 These are actually just the settings I used in L4D2, so I don't know how useful they are, although they certainly are better than default. IMO, cl_interp is an ancient command that should be removed and completely replaced with cl_interp_ratio. 5 is too inconsistent. cl_interp = ((cl_interp_ratio / cl_updaterate) + Jitter) Jitter is half of the max difference from the normal ping one has. TF2 servers have a framerate of 66 state-frames per seconds, so typically the max value you can have for these cvars is 66. I’ve seen some people use . A couple of the values I gave you are the default values, but I just. krakow. cl_updaterate 66 cl_cmdrate 66 cl_interp 0. 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. 015625 (16~ ms) on 128 tick and 0. Some recommend using cl_interp 0 + cl_interp_ratio 2 for both projectile and. cfg, open it with notepad and delete everything inside. 015 (lerp: 15. По этому она подождет еще два тика. I think that it's important to get more people into spy and hopefull. . Open Steam, Go to Library, Right click on TF2, click Properties, and then click Launch Options. cl_cmdrate 40 cl_interp 0 cl_interp_ratio 2 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. . The internet speed is not my problem, the game's settings are. ago. . org launches tf2pickup. 0. Community News tf2pickup. . In lmaobox there's a setting for fake lag. 5 is the actual max btw, setting it. 0152 second buffer, so if your ping goes out of control, it doesn't. Networking in source games; Health care; Set up a TF2 server; Configs; Tools. • 9 mo. You may see a small FPS gainI think there is a minimum to cl_interp such that when you enter 0, it defaults to a nonzero number. The bug is more noticeable if cl_interp or cl_interp_ratio is set to a high value. cl_interp 0 cl_interp_ratio 2 cl_updaterate 66 cl_smoothtime 0. The first number is the value of cl_interp. posted about 4 years ago. None of the commands worked. . #14. 06), but any lower and the commons will be more and more choppy the lower you go. It draws both the hitbox with normal ping, and the one with like 1000 ping. You can check your work by just typing out the first part of the command (cl_updaterate) and see that the old default is back. ago. This video shows what someone who's. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Copy config. limit your ping when searching for casual games. 05; cl_interp_ratio 2" // This is the safest "comp" setting. scout, sniper, heavy ect) put cl_interp 0. Firing through small holes in walls minimizes the space enemies can shoot back through. Perhaps you misunderstand what cl_interp 0 means. "0. the eureka effect is really good, it lets you place both teleporters for only 50 metal (25 each) and upgrade them to level 3 for only 200 metal (100 metal per level) 243. //cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. 0152; cl_interp_ratio 1; cl_updaterate 67; cl_cmdrate 67; rate 100000 And what it does is changes your interp to 15. 0303 cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 66 cl_smooth 0 cl_smoothtime 0. Apart from that, your problem probably lies in your internet connection and not in your network settinngs. cl_interp 0. Team Fortress 2. 0078125. . Plonk that in autoexec. Store: offers:vorobey. cl_pred_optimize 2. If you have a good and stable connection. //alias net_normal "cl_interp 0. #6 GYROS OF MAIN 4 12h › RGL S11 Newcomer. This can tolerate an entire dropped update without any visual hitches, but causes your reaction time to be slower. The reasoning for the interp is this: the command sets the delay between the server and client. People complained about him and called him a hacker and the spy didn't react. cl_smooth 1 while watching TF2 STVs and . 1. if your connections really good then you can usually get away with 1 without any. This will insure the best general registration. 035 //Hitscan weapons cl_interp . cl_smooth 0 while playing TF2. cfg file can help increase the likelihood of hitting a fast-moving enemy. Not quite possible but you're kinda close, if data packets could be sent at the speed of light around the. ago. type. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 020 = 0. The final interpolation is derived from cl_interp_ratio / cl_cmdrate. Interp . cl_cmdrate and cl_updaterate should be 66 - the maximum vanilla server tickrate. 0303 (for hitscan classes). In your case, that's 1 / 67, or . 2, 1. 2016-10-22 06:52. cl_interp_ratio 1 or 2 //1 will give you the shortest interp delay while 2 will cover single packet loss and render virtually all packet jitter unnoticable. #26. 0303030;cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one snapshot is dropped. They can be helpful because you can see players hiding in corners or. After adjustment So after I adjusted, my fps and ping remained, but the values on the right side becomes what the two servers are, 64 ticks/s. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 1" to cl_interp "0". This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS. If I play with a low cl_interp value (let's say cl_interp 0,031) what you see is what the servers sees so the ball that I threw will reach you at the right time, so when you swing your bat you'll probably hit the ball. However, there's usually a 0. I actually have cl_smooth 0 in my autoexec, then a separate config I load only when I. So for each class I have a cfg in TF2's files so that the cl_interp settings will change for each. 0152. cl_interp_ratio - клиент хочет интерполировать игровой мир, используя не более:. murdermeformysins • 8 yr. Can anyone explain what it does, why this affects the game, and how it should be set? This should explain it. = x) next to your current settings. if the game feels really stuttery then change cl_interp_ratio to 2. Most spies using this that are actually doing well are actually using lmaobox. 0 Frags. I need to take a shower after this one. //Good connection cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. Yeah the conflicting configs sentence is for people who have something like Comanglia's config in their autoexec. Go to C:Program Files (x86)Steamsteamapps<YOUR NAME> eam fortress 2 fcfg and open your autoexec. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. THAT ALL SAID the right interp is pretty much completely dependant on how many packets you drop on a regular basis. cl_interp_npcs: 0. FlabbergastedTwink. . 0152 seconds (after rounding). 6 replies #8Mannco. (can be seen in the Source SDK) This means the server will apply the interpolation delay in the lag compensation code, while you don't have it on your client. Esto almacena dos actualizaciones y ayuda a los clientes que pueden perder regularmente más de un paquete. Type in cl_interp to see your current setting. posted in TF2 General Discussion. Also I think I screwed around with it and I think I screwed something up, so I would like to know the default value of it, or what should I set it…i’m playing with 100-120 ping on eu servers and i need any help with net config my current net config cl_cmdrate 66 cl_interp 0. 01 for lerp 20 type cl_interp 0. cl_interp 0. if you're using wifi your. 1); this way, even if one snapshot is lost, there are always two valid snapshots to interpolate between. 01 cl_updaterate 66 // The tricks to get 1. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). Recommended server and ping settings: these commands HELP fix bad hitreg, delayed shots, missing info, and lag in general USE THIS COMMAND TO TEST HOW THESE NETWORK SETTINGS AFFECT YOUR GAME: in a server type net_graph 1 be sure to focus on the “lerp” value in the bottom right if it’s white it’s fine but if it’s orange. This makes you a minuscule target, but this also limits the area you can cover. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). cfg","path":"config/mastercomfig/cfg/comfig/comfig. 2. Cl_interp 5 spy. This is actually the main reason that the setting cl_interp_ratio 1 is most common for tf2. It’s developed and published by Valve Corporation. The max value is 0. What? How the hell is changing settings that some players NEED to change to play the game cheating? Articrus Spy • 3 yr. Interp difference between hitscan and projectiles is odd, the most ideal settings that are used for hitscan are the following. Thanks a lot man! The default cl_interp is 0. 1,126. #1. Oct 6, 2018 @ 8:55pm Update, when I manually change it when I open up the console in tf2, it doesn't change #10 < > Showing 1-10 of 10. // display, they are useless. With projectile classes like demo, you should be pushing it low more aggressively than you would a class like sniper. 01 then for every single hitscan class (i. 1 cl_interp_ratio 2 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 1 cl_smoothtime 0. Jul 17, 2017 @ 6:02am Please elaborate. Some recommend using cl_interp 0 + cl_interp_ratio 2 for both projectile and hitscan. cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. I knew that in some cases changing the cl_interp can be abusable (and also an excuse to cry when a spy kills you), and also, with Valve vision, changing values to commands that doesnt appear in Options/Adv. All keybindings are shown at the top of the file. If you have cl_smooth 0 while watching STVs or . 0 Frags – +. I don. posted about 4 years ago. [deleted] • 6 yr. cl_interp 0. // Generally, meeting both of the following conditions would classify it as a. 0152 rate 60000this is a you problem. Dapper. Team Fortress 2. Example: Type "cl_interp_ratio 2" in the console to set the interpolation ratio to 2. I think it was the interp ratio divided by the cmdrate or something. He could be talking about a cl_interp for better connection and not laggier. You can always grab a network config that lines up with your general internet preformance. Z_Overlord. If all else fails, the the-network-sucks. Reset. Also on LAN of course. !. Title. // misconception is that if any more frames are generated than your monitor can. ago. this, but cl_interp calculate automaticaly for cl_interp_ratio 1 or 2. cl_interp : 游戏数据在你 游戏 客户端中表现的微调(笔者认为做画面上微延迟处理) ,这个功能会完全影响到你的“手感”,被公认为使用飞行物武器如士兵、爆破手的最佳参数为:0. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. cl_interp is a setting bad spies use to abuse controlled lag to get easier backstabs. If you still have trouble, go back to defaults. first of all, i don't even know what that that is. cl_interp_ratio 1. 2 lerp. I am pretty sure this 0. 152 if you prefer projectile classes or 0. these will make all of your attacks more consistant. Originally posted by BezaoBuilder: Originally posted by BALLS!!!1: Interp absue is trying to emulate backtrack (a feature in many cheats) but sucks at doing so. I've changed some of the default settings on my config but they haven't completely eliminated the problem. 01;cl_updaterate 67;rate 60000;echo goodnet_enabled"Changing the cl_interp variable to 0. Join. Toggle navigation CFG. #1. Also keep a backup of your old and current config files. cl_interp 0. cl_interp_ratio 1. cl_interp 0 cl_interp_ratio 2. cl_interp 0 cl_interp_ratio 2 cl_cmdrate 67 cl_updaterate 67 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. The other which is 15. Some people seem to like to use lower values for all classes while others say something like. # 1. 05. Recent Discussion Reporting Misconduct in the Community 1 stream highlights 13151 Frag Clips Thread 9448 RESUP LAN 3 - LocalHost Philly Sep 30-Oct 1 2023 60 Mouse sensitivity randomly becomes faster mid game 3 worst steam profile 1525 Most of old visuals pack (works on serveme) 26 best pub quotes 1851 Insomnia 71 (7-10/09/23) - incl a TF2. 01 cl_updaterate 67 rate 80000 cl_interp . 1-0. For some reason when ever I load up tf2, put the code in console then close tf2 and check to see if it saved and it did not. NOTE: Some settings use the NumPad on. cfg and "cl_interp 0. What also resets is the cl_mute_all_comms command, constantly being reset to 1 and making me really fucking confused as to why I can't see my own. Some people seem to like to use lower values for all classes while others say something like "cl_interp 0. You should probably keep cl_interp_ratio 2 and just tweak your cl_interp value. 015625 >>> 1/128 = 0. So I was playing TF2 in a casual match with a cl_interp abusing spy. If 2 Spies backstab at the same time, the "cl_interp 0. in console type the cl_interp and you get the default orkshop] Got updated information for map [] [TF Workshop] Got updated information for map []] cl_interp "cl_interp" = "0. . May 7, 2019 @ 4:44pm Originally posted by Johnny Gargano: Interp doesn’t affect Sniper #2. themikers. Once cl_smooth 1 is set, the STV or . No cable box. 015200" ( def. for example you can make a cfg file called xhair. In Team Fortress 2, there is a well known exploit that is commonly used to make it easier facestabbing players. ago. Example cvar values: cl_interp 0 cl_interp_ratio 1 cl_updaterate 1000000 This setting is no longer possible since the August 21 2020 Patch unless the server has set sv_maxupdaterate to a higher value. 0325 cl_interp_ratio 1 rate 97000 cl_updaterate 6 6 cl_cmdrate 66 comments sorted by Best Top New Controversial Q&A Add a Comment. Share. Put cl_interp 0 in your autoexec then load tf2 and write cl_interp and it will show something like 0. Unfortunately, Valve's games still default to a minimum interpolation delay ("lerp") of 100ms, a value tuned for the era of dial-up modems! Players should set cl_interp 0, as this will ensure that the lerp is the precise. Originally posted by i am. 035 (0. This means arguing about. Inside your Counter-Strike 2 game files, you can find two values: ‘cl_interp’ and ‘cl_updaterate. cl_smooth 0. People complained about him and called him a hacker and the spy didn't react. Firstly, try. Yall wanted more hud. "A discussion on customisation in TF2. 500000 client archive notconnected - Sets the interpolation amount (bounded on low side by server interp ratio settings). 014/2 = 0. I don't know much about the in-depth explanations for all these settings but I found that even at 100ms+ the good connection settings still work well and things register normally. The server assumes the interp to be whatever is reported by the client and thus you can't change it while connected. Same goes for other classes, but much more noticable. cl_interp 0. cl_interp 0. On Windows, this'll look like: Step 1: Right-click on the background of the folder. ago. Your interp may be changed using the commands "cl_interp xxx" and "cl_interp_ratio xxx" placed inside your autoexec. Optimized setting for one client may not work for other clients Do not just use settings from other clients without verifing them for your system. Team Fortress 2. Try it. Reply. Please include cl_interp, cl_interp_ratio, rate, cl_cmdrate, cl_lagcompensation, etc. When set to 0, the optimization is run; only the set of entities that need interpolation are considered. Howdy fellas!Today here are some tips on how to deal with spies that abuse the cl_interp commands. If you have cl_smooth 0 while watching STVs or . cfg: cl_cmdrate 66 cl_updaterate 66 cl_interp_ratio 2 cl_interp 0 rate 66000 Now, start TF2. I actually have cl_smooth 0 in my autoexec, then a separate config I load only when I. Set cl_interp to 0 and raise cl_interp_ratio above 1 [for example 1. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. Cl_interp easily replacable with ping, you could like limit cl_interp values but people who like abusing this can just play at high latency servers. Good luck. play a bit. Always set cl_interp to 0. rate 128000, cl_cmdrate 128, cl_updaterate 128, cl_interp 0, cl_interp_ratio 1 You can type the same thing above without the values to see your current default first before adjusting for a comparison. If you are looking to bind a key so that you can use 2 different settings this will work usually:cl_cmdrate "101" // Number of command pakets sent to the server per second. After nine years in…If you’re not getting prediction errors, cl_smooth does absolutely nothing. 2 or something like that, and it reduces a lot of lag. Team Fortress 2. The number of people who think the cl_interp 5 spy is a legit and fair tactic is astounding. cl_interp_ratio 2 for connections with light packet loss. When set to a nonzero value, the old behavior is run, where every networked entity is.